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ALA Editions
52 Ready-to-Use Gaming Programs for Libraries
52 Ready-to-Use Gaming Programs for Libraries
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Author: Ellyssa Kroski
Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you’ll also find plenty of options for adults, tweens, and younger children—the mix of tabletop, video, and live-action gaming programs includes something for everyone.
- Published: 2020
- Publisher: ALA Editions
- Pages: 384
- Width: 6" Height: 9"
- Format: Softcover AP Categories: A, C
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