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{"id":1583298576454,"title":"Virtual and Augmented Reality in Libraries","handle":"virtual-and-augmented-reality-in-libraries","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eHannah Pope\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e28 Pages\u003c\/p\u003e\n\u003cp\u003e8 1\/2 x 11\u003c\/p\u003e\n\u003cp\u003eThis issue of\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eLibrary Technology Reports\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e(vol. 54, no. 6), “Virtual and Augmented Reality in Libraries,” provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library’s needs and budget. This guide\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003edelves into the history of virtual and augmented reality and how it has become more accessible to library users;\u003c\/li\u003e\n\u003cli\u003eshares how virtual and augmented reality can be used in libraries to enhance patron learning;\u003c\/li\u003e\n\u003cli\u003etakes a look at the available VAR devices for libraries;\u003c\/li\u003e\n\u003cli\u003erecommends which setup works best for varying library types, space constraints, and budgets;\u003c\/li\u003e\n\u003cli\u003eshares real-world applications of virtual and augmented reality; and\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elooks at the future of this technology and how libraries are able to help shape that future.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","published_at":"2018-09-27T08:48:37-04:00","created_at":"2018-09-27T08:52:56-04:00","vendor":"ALA TechSource","type":"Book","tags":["Publisher_ALA TechSource","Subject_Information Systems \u0026 Technology"],"price":5650,"price_min":5650,"price_max":5650,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":14236004581446,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"9780838916155","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Virtual and Augmented Reality in Libraries","public_title":null,"options":["Default Title"],"price":5650,"weight":91,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"continue","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/LTR_54n6_Pope_300.jpg?v=1538052779"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/LTR_54n6_Pope_300.jpg?v=1538052779","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eHannah Pope\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e28 Pages\u003c\/p\u003e\n\u003cp\u003e8 1\/2 x 11\u003c\/p\u003e\n\u003cp\u003eThis issue of\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eLibrary Technology Reports\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e(vol. 54, no. 6), “Virtual and Augmented Reality in Libraries,” provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library’s needs and budget. This guide\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003edelves into the history of virtual and augmented reality and how it has become more accessible to library users;\u003c\/li\u003e\n\u003cli\u003eshares how virtual and augmented reality can be used in libraries to enhance patron learning;\u003c\/li\u003e\n\u003cli\u003etakes a look at the available VAR devices for libraries;\u003c\/li\u003e\n\u003cli\u003erecommends which setup works best for varying library types, space constraints, and budgets;\u003c\/li\u003e\n\u003cli\u003eshares real-world applications of virtual and augmented reality; and\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elooks at the future of this technology and how libraries are able to help shape that future.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e"}

Virtual and Augmented Reality in Libraries

Product Description
Maximum quantity available reached.

Hannah Pope

28 Pages

8 1/2 x 11

This issue of Library Technology Reports (vol. 54, no. 6), “Virtual and Augmented Reality in Libraries,” provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library’s needs and budget. This guide

  • delves into the history of virtual and augmented reality and how it has become more accessible to library users;
  • shares how virtual and augmented reality can be used in libraries to enhance patron learning;
  • takes a look at the available VAR devices for libraries;
  • recommends which setup works best for varying library types, space constraints, and budgets;
  • shares real-world applications of virtual and augmented reality; and
  • looks at the future of this technology and how libraries are able to help shape that future.
Sku: 9780838916155

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