{"id":8141488454,"title":"Let the Games Begin: Engaging Students with Interactive Information Literacy Instruction","handle":"let-games-begin","description":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eTheresa R. McDevitt (Editor)\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eISBN-13:\u003c\/strong\u003e 9781555707392\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e150 pages • 8.5 x 11 \u003cbr\u003e\u003cstrong\u003eYear Published:\u003c\/strong\u003e 2011\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom.\u003c\/p\u003e\n\u003cp\u003eEditor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLet's Play Information Jeopardy\u003c\/li\u003e\n\u003cli\u003eLibrary Mystery Scavenger Hunt\u003c\/li\u003e\n\u003cli\u003eName that LCSH vBiggest Researcher Competition\u003c\/li\u003e\n\u003cli\u003eYouTube Detectives\u003c\/li\u003e\n\u003cli\u003eTwitter and Tagging Your Research Paper\u003c\/li\u003e\n\u003cli\u003eQuality Counts\u003c\/li\u003e\n\u003cli\u003ePick a Periodical\u003c\/li\u003e\n\u003c\/ul\u003e\nDetails for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable.","published_at":"2016-08-19T05:52:00-12:00","created_at":"2016-08-19T05:52:57-12:00","vendor":"ALA Neal-Schuman","type":"Book","tags":["Publisher_ALA Neal-Schuman","Subject_Educational Technology \u0026 Classroom Instruction"],"price":10095,"price_min":10095,"price_max":10095,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":26926598022,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"9781555707392","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Let the Games Begin: Engaging Students with Interactive Information Literacy Instruction","public_title":null,"options":["Default Title"],"price":10095,"weight":700,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"continue","barcode":"9781555707392"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9781555707392.jpg?v=1533234534"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9781555707392.jpg?v=1533234534","options":["Title"],"content":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eTheresa R. McDevitt (Editor)\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eISBN-13:\u003c\/strong\u003e 9781555707392\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e150 pages • 8.5 x 11 \u003cbr\u003e\u003cstrong\u003eYear Published:\u003c\/strong\u003e 2011\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom.\u003c\/p\u003e\n\u003cp\u003eEditor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLet's Play Information Jeopardy\u003c\/li\u003e\n\u003cli\u003eLibrary Mystery Scavenger Hunt\u003c\/li\u003e\n\u003cli\u003eName that LCSH vBiggest Researcher Competition\u003c\/li\u003e\n\u003cli\u003eYouTube Detectives\u003c\/li\u003e\n\u003cli\u003eTwitter and Tagging Your Research Paper\u003c\/li\u003e\n\u003cli\u003eQuality Counts\u003c\/li\u003e\n\u003cli\u003ePick a Periodical\u003c\/li\u003e\n\u003c\/ul\u003e\nDetails for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable."}

Let the Games Begin: Engaging Students with Interactive Information Literacy Instruction

Product Description
Maximum quantity available reached.

Theresa R. McDevitt (Editor)

ISBN-13: 9781555707392

150 pages • 8.5 x 11
Year Published: 2011

 

The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom.

Editor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include:

  • Let's Play Information Jeopardy
  • Library Mystery Scavenger Hunt
  • Name that LCSH vBiggest Researcher Competition
  • YouTube Detectives
  • Twitter and Tagging Your Research Paper
  • Quality Counts
  • Pick a Periodical
Details for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable.
Sku: 9781555707392

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