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{"id":1669455085638,"title":"Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library","handle":"beyond-reality-augmented-virtual-and-mixed-reality-in-the-library","description":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eEdited by Kenneth J. Varnum\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e160 pages\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e6 x 9\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFebruary 6, 2019\u003c\/strong\u003e\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eThe current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there are a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ecollaborative virtual reality for improved library instruction, education, and learning and teaching;\u003c\/li\u003e\n\u003cli\u003e3D modeling using virtual reality;\u003c\/li\u003e\n\u003cli\u003evirtual reality as collaboration space, from gaming to teleconferencing;\u003c\/li\u003e\n\u003cli\u003ebalancing access with security, and other privacy issues;\u003c\/li\u003e\n\u003cli\u003efuture possibilities for augmented reality in public libraries; and\u003c\/li\u003e\n\u003cli\u003eaugmented reality for museums and special collection libraries.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eA perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-10-15T13:43:08-04:00","created_at":"2018-10-15T13:43:49-04:00","vendor":"ALA Editions","type":"Book","tags":["NEW","Publisher_ALA Editions","Subject_Information Systems \u0026 Technology"],"price":8499,"price_min":8499,"price_max":8499,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":15459295789126,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"9780838917855","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library","public_title":null,"options":["Default Title"],"price":8499,"weight":91,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"continue","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9780838917855.jpg?v=1539625609"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9780838917855.jpg?v=1539625609","options":["Title"],"content":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eEdited by Kenneth J. Varnum\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e160 pages\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e6 x 9\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFebruary 6, 2019\u003c\/strong\u003e\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eThe current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there are a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ecollaborative virtual reality for improved library instruction, education, and learning and teaching;\u003c\/li\u003e\n\u003cli\u003e3D modeling using virtual reality;\u003c\/li\u003e\n\u003cli\u003evirtual reality as collaboration space, from gaming to teleconferencing;\u003c\/li\u003e\n\u003cli\u003ebalancing access with security, and other privacy issues;\u003c\/li\u003e\n\u003cli\u003efuture possibilities for augmented reality in public libraries; and\u003c\/li\u003e\n\u003cli\u003eaugmented reality for museums and special collection libraries.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eA perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e"}

Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library

Product Description
Maximum quantity available reached.

Edited by Kenneth J. Varnum

160 pages

6 x 9

February 6, 2019

The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there are a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as

  • collaborative virtual reality for improved library instruction, education, and learning and teaching;
  • 3D modeling using virtual reality;
  • virtual reality as collaboration space, from gaming to teleconferencing;
  • balancing access with security, and other privacy issues;
  • future possibilities for augmented reality in public libraries; and
  • augmented reality for museums and special collection libraries.

A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.

 

Sku: 9780838917855
Vendor: ALA Editions

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