{"id":8329645830,"title":"Technology and Literacy: 21st Century Library Programming for Children and Teens","handle":"tl-2clpct","description":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eJennifer Nelson and Keith Braafladt \u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eISBN-13:\u003c\/strong\u003e 9780838911082 \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e144 pages \u003cbr\u003e 8½ x 11 \u003cbr\u003e 2011\u003c\/p\u003e\n\u003cp\u003eTechnology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is called Scratch. It’s \u003ca href=\"http:\/\/scratch.mit.edu\/\" target=\"_blank\"\u003ea free, easy-to-use programming language\u003c\/a\u003e that can be used to create everything from 3-D animation and graphics to music-enhanced presentations and games. This book\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExplains how to use Scratch, and how it has already been used in libraries around the country to create technology workshops for youth\u003c\/li\u003e\n\u003cli\u003eGuides readers through workshop planning, focusing on targeting youth ranging from teens to younger elementary students\u003c\/li\u003e\n\u003cli\u003ePresents advocacy tools so that organizers can make the case to their institution’s managers, administrators, and other stakeholders\u003c\/li\u003e\n\u003cli\u003eProvides reliable and field-tested techniques for time management, locating and training volunteers (teen and adult), and identifying and working with community partners\u003c\/li\u003e\n\u003cli\u003eIncludes workshop templates as well as sample participant evaluation checklists\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStorytimes for the digital age, technology-based workshops are important opportunities for supplementing and complementing education for all youth; this book fosters a different kind of thinking about what literacy in the 21st century really entails.\u003c\/p\u003e","published_at":"2016-08-31T04:24:00-12:00","created_at":"2016-08-31T04:24:20-12:00","vendor":"ALA Editions","type":"Book","tags":["Publisher_ALA Editions","Subject_Children's Programs \u0026 Services","Subject_Digital Libraries \u0026 Content","Subject_Information Systems \u0026 Technology","Subject_Young Adult Programs \u0026 Services"],"price":7295,"price_min":7295,"price_max":7295,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":27874296710,"title":"Default","option1":"Default","option2":null,"option3":null,"sku":"9780838911082","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Technology and Literacy: 21st Century Library Programming for Children and Teens","public_title":null,"options":["Default"],"price":7295,"weight":450,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"continue","barcode":"9780838911082"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9780838911082.jpg?v=1533236827"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/1418\/6818\/products\/9780838911082.jpg?v=1533236827","options":["Title"],"content":"\u003cp\u003e\u003cspan style=\"color: #741b47;\"\u003e\u003cstrong\u003eJennifer Nelson and Keith Braafladt \u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eISBN-13:\u003c\/strong\u003e 9780838911082 \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e144 pages \u003cbr\u003e 8½ x 11 \u003cbr\u003e 2011\u003c\/p\u003e\n\u003cp\u003eTechnology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is called Scratch. It’s \u003ca href=\"http:\/\/scratch.mit.edu\/\" target=\"_blank\"\u003ea free, easy-to-use programming language\u003c\/a\u003e that can be used to create everything from 3-D animation and graphics to music-enhanced presentations and games. This book\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExplains how to use Scratch, and how it has already been used in libraries around the country to create technology workshops for youth\u003c\/li\u003e\n\u003cli\u003eGuides readers through workshop planning, focusing on targeting youth ranging from teens to younger elementary students\u003c\/li\u003e\n\u003cli\u003ePresents advocacy tools so that organizers can make the case to their institution’s managers, administrators, and other stakeholders\u003c\/li\u003e\n\u003cli\u003eProvides reliable and field-tested techniques for time management, locating and training volunteers (teen and adult), and identifying and working with community partners\u003c\/li\u003e\n\u003cli\u003eIncludes workshop templates as well as sample participant evaluation checklists\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStorytimes for the digital age, technology-based workshops are important opportunities for supplementing and complementing education for all youth; this book fosters a different kind of thinking about what literacy in the 21st century really entails.\u003c\/p\u003e"}

Technology and Literacy: 21st Century Library Programming for Children and Teens

Product Description
Maximum quantity available reached.

Jennifer Nelson and Keith Braafladt

ISBN-13: 9780838911082

144 pages 
 8½ x 11 
 2011

Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is called Scratch. It’s a free, easy-to-use programming language that can be used to create everything from 3-D animation and graphics to music-enhanced presentations and games. This book

  • Explains how to use Scratch, and how it has already been used in libraries around the country to create technology workshops for youth
  • Guides readers through workshop planning, focusing on targeting youth ranging from teens to younger elementary students
  • Presents advocacy tools so that organizers can make the case to their institution’s managers, administrators, and other stakeholders
  • Provides reliable and field-tested techniques for time management, locating and training volunteers (teen and adult), and identifying and working with community partners
  • Includes workshop templates as well as sample participant evaluation checklists

Storytimes for the digital age, technology-based workshops are important opportunities for supplementing and complementing education for all youth; this book fosters a different kind of thinking about what literacy in the 21st century really entails.

Sku: 9780838911082
Vendor: ALA Editions

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