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This title will be available Summer 2021. You may place an order and the item will be shipped when it becomes available.
Bestselling tech maven Kroski is back with a timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, these ideas include something for every size and type of academic, public, and school library. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are all included. Complete with step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library, among this collection’s engaging programming events and educational opportunities are